X
The Brown Paper Tickets website is being retired.
Click here to learn more, and create your next event on Events.com.
  View site in English, Español, or Français
The fair-trade ticketing company.
Sign Me Up!  |  Log In
 
Find An Event Help
 
Basic 3D Modeling
Wowser
Willits, CA
Share this event:
Get Tickets
There are no active dates for this event.


Event

Basic 3D Modeling
Session 1: The overall flow (design, model, test, render, correct, convert, print)
The Cartesian grid - x,y,z space, Points, lines, planes,edges.  Face, Normal, Polygons vs curves (Bezier, cardinal, B-spline, NURBS), Output and translation files (OBJ, STL, slice).

The interface: moving around, primary section, command sidebars, command keys, Building and moving primitives: cube, sphere, torus - 2 and 3 dimensions, "Materials": RGB color and characteristics of light as applied to polygons and faces, Rendering: Albrecht Durer, the light ray path, simple light locations for modeling.

Session 2: Ways to build - creating and multiplying objects.

EXERCISES: build a cube, and several increasingly complex objects,
Extruding, wrapping, duplicating.

Session 3: Creating custom objects

EXERCISES:  build something cube-like, and increasingly complex objects, Tagged groups, adding and moving polygons, beveling, symmetry.

Session 4: Repairing bad objects

Identifying bad objects (folded, overlapping, reversed and doubled polygons, and others), Solutions for fixing each of the identified bad objects.
Session 1: The overall flow (design, model, test, render, correct, convert, print)
The Cartesian grid - x,y,z space, Points, lines, planes,edges.  Face, Normal., Polygons vs curves (Bezier, cardinal, B-spline, NURBS), Output and translation files (OBJ, STL, slice).

The interface: moving around, primary section, command sidebars, command keys, Building and moving primitives: cube, sphere, torus - 2 and 3 dimensions, "Materials": RGB color and characteristics of light as applied to polygons and faces, Rendering: Albrecht Durer, the light ray path, simple light locations for modeling.

Session 2: Ways to build - creating and multiplying objects.

EXERCISES: build a cube, and several increasingly complex objects,
Extruding, wrapping, duplicating.

Session 3: Creating custom objects

EXERCISES:  build something cube-like, and increasingly complex objects, Tagged groups, adding and moving polygons, beveling, symmetry.

Session 4: Repairing bad objects

Identifying bad objects (folded, overlapping, reversed and doubled polygons, and others), Solutions for fixing each of the identified bad objects.
This Workshop is 4 3-hour sessions.  You are welcome to come in between sessions to work on your own.

Location

Wowser (View)
330 East Commercial St.
Willits, CA 95490
United States
Map is loading...

Categories

Education > Workshops
Other > Technology
Arts

Minimum Age: 14
Kid Friendly: Yes!
Dog Friendly: No
Non-Smoking: Yes!
Wheelchair Accessible: Yes!

Contact


Contact us
Email
support@brownpapertickets.com
Phone
1-800-838-3006 (Temporarily Unavailable)
Resources
Help
Ticket Buyers
Track Your Order
Browse Events
Event Producers
Pricing
Services
Use of this service is subject to the Terms of Usage, Privacy Policy, and Cookie Policy of Brown Paper Tickets. All rights reserved. © 2000-2026 Mobile EN ES FR