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Basic 3D Modeling
Wowser
Willits, CA
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Evento

Basic 3D Modeling
Session 1: The overall flow (design, model, test, render, correct, convert, print)
The Cartesian grid - x,y,z space, Points, lines, planes,edges.  Face, Normal, Polygons vs curves (Bezier, cardinal, B-spline, NURBS), Output and translation files (OBJ, STL, slice).

The interface: moving around, primary section, command sidebars, command keys, Building and moving primitives: cube, sphere, torus - 2 and 3 dimensions, "Materials": RGB color and characteristics of light as applied to polygons and faces, Rendering: Albrecht Durer, the light ray path, simple light locations for modeling.

Session 2: Ways to build - creating and multiplying objects.

EXERCISES: build a cube, and several increasingly complex objects,
Extruding, wrapping, duplicating.

Session 3: Creating custom objects

EXERCISES:  build something cube-like, and increasingly complex objects, Tagged groups, adding and moving polygons, beveling, symmetry.

Session 4: Repairing bad objects

Identifying bad objects (folded, overlapping, reversed and doubled polygons, and others), Solutions for fixing each of the identified bad objects.
Session 1: The overall flow (design, model, test, render, correct, convert, print)
The Cartesian grid - x,y,z space, Points, lines, planes,edges.  Face, Normal., Polygons vs curves (Bezier, cardinal, B-spline, NURBS), Output and translation files (OBJ, STL, slice).

The interface: moving around, primary section, command sidebars, command keys, Building and moving primitives: cube, sphere, torus - 2 and 3 dimensions, "Materials": RGB color and characteristics of light as applied to polygons and faces, Rendering: Albrecht Durer, the light ray path, simple light locations for modeling.

Session 2: Ways to build - creating and multiplying objects.

EXERCISES: build a cube, and several increasingly complex objects,
Extruding, wrapping, duplicating.

Session 3: Creating custom objects

EXERCISES:  build something cube-like, and increasingly complex objects, Tagged groups, adding and moving polygons, beveling, symmetry.

Session 4: Repairing bad objects

Identifying bad objects (folded, overlapping, reversed and doubled polygons, and others), Solutions for fixing each of the identified bad objects.
This Workshop is 4 3-hour sessions.  You are welcome to come in between sessions to work on your own.

Ubicación

Wowser (Ver)
330 East Commercial St.
Willits, CA 95490
United States
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Educación > Talleres
Otra > Tecnología
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