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Event
Basic 3D Modeling
Session 1: The overall flow (design, model, test, render, correct, convert, print) The Cartesian grid - x,y,z space, Points, lines, planes,edges. Face, Normal, Polygons vs curves (Bezier, cardinal, B-spline, NURBS), Output and translation files (OBJ, STL, slice).
The interface: moving around, primary section, command sidebars, command keys, Building and moving primitives: cube, sphere, torus - 2 and 3 dimensions, "Materials": RGB color and characteristics of light as applied to polygons and faces, Rendering: Albrecht Durer, the light ray path, simple light locations for modeling.
Session 2: Ways to build - creating and multiplying objects.
EXERCISES: build a cube, and several increasingly complex objects, Extruding, wrapping, duplicating.
Session 3: Creating custom objects
EXERCISES: build something cube-like, and increasingly complex objects, Tagged groups, adding and moving polygons, beveling, symmetry.
Session 4: Repairing bad objects
Identifying bad objects (folded, overlapping, reversed and doubled polygons, and others), Solutions for fixing each of the identified bad objects. Session 1: The overall flow (design, model, test, render, correct, convert, print) The Cartesian grid - x,y,z space, Points, lines, planes,edges. Face, Normal., Polygons vs curves (Bezier, cardinal, B-spline, NURBS), Output and translation files (OBJ, STL, slice).
The interface: moving around, primary section, command sidebars, command keys, Building and moving primitives: cube, sphere, torus - 2 and 3 dimensions, "Materials": RGB color and characteristics of light as applied to polygons and faces, Rendering: Albrecht Durer, the light ray path, simple light locations for modeling.
Session 2: Ways to build - creating and multiplying objects.
EXERCISES: build a cube, and several increasingly complex objects, Extruding, wrapping, duplicating.
Session 3: Creating custom objects
EXERCISES: build something cube-like, and increasingly complex objects, Tagged groups, adding and moving polygons, beveling, symmetry.
Session 4: Repairing bad objects
Identifying bad objects (folded, overlapping, reversed and doubled polygons, and others), Solutions for fixing each of the identified bad objects. This Workshop is 4 3-hour sessions. You are welcome to come in between sessions to work on your own.
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LocationWowser (View)
330 East Commercial St.
Willits, CA 95490
United States
Categories
Minimum Age: 14 |
Kid Friendly: Yes! |
Dog Friendly: No |
Non-Smoking: Yes! |
Wheelchair Accessible: Yes! |
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Contact
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